CVE-2026-110734
2.5 LOWpublic exploit availablePublished 2026-10-14 · Updated 2026-10-16
AI analysis for this CVE has not been generated yet. Raw NVD data is shown below.
NVD description
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
CVSS vector
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Weaknesses
CWE-787
Public exploit & PoC references
All references
Source data: NVD (nvd.nist.gov), public domain. Exploit-DB.ai adds local AI analysis for defensive use only.
Related CVEs
- MEDIUMCVE-2017-20283
- HIGHCVE-2017-20286PoC
- UNSCOREDCVE-2025-58773
- UNSCOREDCVE-2026-0461
- UNSCOREDCVE-2026-0482
- HIGHCVE-2026-100111
- HIGHCVE-2026-100112
- HIGHCVE-2026-100127
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