CVE-2026-110735
2.5 LOWpublic exploit availablePublished 2026-10-14 · Updated 2026-10-16
AI analysis for this CVE has not been generated yet. Raw NVD data is shown below.
NVD description
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
CVSS vector
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Weaknesses
CWE-195
Public exploit & PoC references
All references
Source data: NVD (nvd.nist.gov), public domain. Exploit-DB.ai adds local AI analysis for defensive use only.
Related CVEs
- MEDIUMCVE-2026-101937
- MEDIUMCVE-2026-102639PoC
- UNSCOREDCVE-2026-17507PoC
- HIGHCVE-2026-74220PoC
- HIGHCVE-2026-74221PoC
- UNSCOREDCVE-2026-77406PoC
Related by shared AI tags and CWE weakness class. Browse the full archive.